Game Updates
From Lunar Wars Wiki
Contents |
[edit] Game Updates
A Brief history of the changes that have been made to the game since its begining.
October 2, 2009 -- A sad day indeed. Lunar Wars and Galava taken offline due to inactivity, hacking attempts, and lack of donations.
[edit] Feburary 2007
- Lunar Wars is Released as Beta
- 3 New improvements: Pharmacy, Observatory and Drills
- Improvements have been improved
- New Donation System
- Wars re-programmed, now up to 4 war slots
- Added 5 new smilies
- Added personal notepad. Click the * next to your user name.
- Added Favicon
- Slight forum restructuring.
- Added ability to post youtube videos on the forum.
[youtube ]movie id[/youtube ]
[edit] March 2007
- Housing cost slightly changed for purchasing in bulk
- New improvement system released. Total of 33 improvements.
- Many of the minerals have been changed, for balances sake
- Improvement pop requirement increased, to prepare for upcoming improvement changes
- Grant formula changed, now on a curve.
- Ability to CC up to 5 people added. Ability to CC more coming soon.
- Alliance History + 2 hour flood limit on alliance changes added.
- Added: Donation Reward System
- Added: Military Aid
- Increased purchase price for missiles, orbital fighters, and ground assault.
- Added cache control in edit profile page
- Added Forum Ranks and Member Rank Images (thanks Cox)
- Added two new improvements: processing center and casino. These will probably be the final two improvements.
- You may now launch economic attacks against colonies unable to defend themselves
- Strength formula update: housing and military units effect it more
- AI now has a discount if you want longer in between purchases
- Improvements now require a minimum population
- You may now pay war reparations for offensive wars
- Financial Graph has been flipped around to the correct order
- Financial Aid system has been removed
- You may not send money from your colony until it is at least 2 weeks old.
- Soldier requirements changed to 1 in 5 and police changed to 1 in 10
- 3 New improvements added
- Rank feature added to View Colony page
- Forum footer updated with online user table
- Aid List updated with search feature
- You may now gain money from war, and kill police.
- War mode now gives 200% grants and 50% reduction on police upkeep
- Police Added
- Added Financial History System
- Added Event System
- Added Loan System
[edit] April 2007
- You may now steal soldiers and ground assault in combat
- Military aid sending slots have been increased from 2 to 6.
- New feature in edit profile; Enable Nav Bar Quick View.
- Offering peace to an inactive colony will result in that colony reciprocating your offer automatically.
- The peace button has been consolidated into the war actions dropdown.
- Warnings have been changed to stack better. A new warning type has been introduced; two of these will prevent a user from collecting minerals and starting/joining wars.
- The recent war list has been given a much-needed facelift.
- The remaining time until your next turn bonus is shown on the war details page (if you are involved in the war).
- Up to six people may be invited into a war (total of 4v4). The eight maximum will be relaxed over the next few days.
- The limitations on attacking a colony with six or more days of economic turmoil have been relaxed to eighteen or more days.
- Users now have three war slots. One is reserved for a defensive war and two are reserved for declarations against other colonies.
- Factions have been introduced to wars. There are now distinct sides.
- New Improvement: Mineral Warehouse, A giant warehouse for storing minerals. +10% mineral storage
- Moderators can now issue warnings to users. If a user accumulates too many, they will be muted.
- We have a new wiki! http://lunarwars.wikia.com/
- {No longer Applies}Iron is now giving the discount on ground assault units as it should be.
- New upgrade system released. Total of 17 upgrades.
- You may now steal soldiers and ground assault in combat.
- Loan system re-vamped
- War Turn System Changed: You start with 5 turns and gain 3 every 12 hours for 5 days. Ground attacks are 2 turns, Air-to-Air attacks are 3 turns, missile attacks are 4 turns, orbital bombing attacks are 4, and nukes are 18.
- Added: My Recent Posts, My Recent Threads, and New Forum Posts to the forums.
- Started using pixel art around various pages. Thanks to all the graphic designers who helped, especially jaideliete.
- A 30-second cool-down period between PMs is being enforced regardless of the number of recipients you are sending to.
- Notices were not being sent to the defender when war was declared against them. This has been fixed.
- Alliance list has been optimized. Come on baby, hold it together...
- Alliance statistics based off active members only now
[edit] Mineral System Overhaul
- Housing and AI now require minerals for purchase. Base price for Housing and AI has been reduced to accommodate the changes.
- Clicking on the icons on your Manage Colony page brings you to the respective purchase page
- Military now requires minerals for purchase
